[Ebook] Travel Notes: moves, shuffles and math by Renzo Grosso
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Behold! “Travel Notes” by Renzo Grosso unveils mentalism’s hidden math, card miracles, and shuffles! Discover 9 mystifying routines & close-up magic! A magician’s secret revealed!

Behold! “Travel Notes” by Renzo Grosso unveils mentalism’s hidden math, card miracles, and shuffles! Discover 9 mystifying routines & close-up magic! A magician’s secret revealed!
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Travel Notes: Moves, Shuffles, and Math by Renzo Grosso
Discover the fascinating world of remote mentalism with Renzo Grosso’s Travel Notes: Moves, Shuffles, and Math. This publication delves into the mathematical principles behind seemingly random card shuffles, enabling you to perform real miracles with just a small pack of cards or billets. Whether you’re a seasoned magician or a curious beginner, this guide will enhance your understanding and performance of mentalism tricks.
Renzo Grosso explores well-known moves such as the Cato move by Bob Hummer, combined with Faro and Anti-Faro shuffles, to position chosen cards effectively while maintaining the illusion of randomness. The book provides 9 unique exercises, each designed to be used as standalone effects. These exercises are described with essential technical points, allowing you to adapt and modify them to suit different situations and audiences.
Inside, you’ll find:
- FIND THE QUEEN – A classic card trick with a twist.
- REALITY AND FANTASY – Blur the lines between what’s real and what’s imagined.
- THE 4 ELEMENTS – A thematic approach to card magic.
- HUNTING THE THIEF – Engage your audience in a thrilling chase.
- THE MAGIC 5 – A numerical trick that will leave your audience in awe.
Each mechanism is applied to a specific story, making it easier to incorporate into your close-up performances, whether in person or over the phone. The 1st edition, published in 2022, spans 33 pages with a word count of 7107, equivalent to 28 standard pages of text.
Explore the mathematical principles of remote mentalism with Renzo Grosso’s Travel Notes: Moves, Shuffles, and Math. Perfect for magicians looking to enhance their card tricks and mentalism performances.
The effects of “remote” mentalism (with the performer blindfolded, in another room, or, even, on the phone, with only the audio connection) generally use mathematical principles. Often, with a little pack of cards (or billets) real miracles can be performed: if the cards are to be shuffled by the spectator, it is necessary that the shuffle appears as random as possible, even if it must necessarily be a mathematical one.
With this publication I have addressed some well-known moves, used in different ways, alone or in conjunction with other shuffles or other principles; once the principle is known, it is possible, if necessary, to modify it: the Cato move, by Bob Hummer, is absolutely fundamental; combined with Faro and Anti-Faro shuffles, or others, it is able to position the chosen card well and, at the same time, to appear complicated enough to seem random.
Out of habit, I always try to fully understand the principle, the “rule” to verify the possibility of modifying the situation (counts, numbers of selected cards, and other choices) in order to modify it to adapt it to the situation or, more simply, immediately repeat the effect with different “parameters”, so that the spectator and the public cannot identify the principle.
You will therefore find 9 exercises, all different, that you can use, as they are, as effects; the essential technical points are described, without story or comment or setting: 8 of these examples (all different) are made with 8 cards (4 black and 4 red) allow to obtain as many endings, placing the cards with alternating colors, or revealing cards details (the 7 reds, for example) or to “play hide and seek”; the last, with 12 cards, allows you to reveal a chosen or displayed card.
Below, you will find the same mechanisms, each applied to a story I made specifically for that effect: I normally use them in my close-up performances, both in person and on the phone:
- FIND THE QUEEN
- REALITY AND FANTASY
- THE 4 ELEMENTS
- HUNTING THE THIEF
- THE MAGIC 5
1st edition 2022, PDF 33 pages.
word count: 7107 which is equivalent to 28 standard pages of text
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Caleb Morgan (verified owner) –
Very clever method.