[Ebook] The Twelve Card Problem by Scott Baird
3 $
Prepare to be amazed! “The Twelve Card Problem” by Scott Baird unveils mind-blowing mental magic with just a borrowed deck! Divine chosen cards with ease. A magician’s must-have!
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Prepare to be amazed! “The Twelve Card Problem” by Scott Baird unveils mind-blowing mental magic with just a borrowed deck! Divine chosen cards with ease. A magician’s must-have!
Product information
Unlock the Secrets of Mental Magic with The Twelve Card Problem
Discover the art of mental magic with Scott Baird’s The Twelve Card Problem: and Similar Mentally-Selected Card Divinations. This captivating eBook is a treasure trove of impromptu card tricks that can be performed with any borrowed deck of cards. No advanced sleight of hand skills are needed, making it accessible to magicians of all levels.
What’s Inside?
- Impromptu Magic: Perform powerful mental magic without any preparation.
- Audience Interaction: Engage your audience with interactive card selections.
- Variety of Methods: Explore ten different handlings, methods, and variations of the core concept.
- Inspired by the Best: Techniques inspired by routines from Mnemonica by Simon Aronson and Ramon Riobóo, and Michal Kociolek’s More Plots and Methods.
One of the highlights includes “Three Hours or Less,” a standout variation of the renowned “Three Hours” routine. Whether you specialize in mentalism or want to enhance your card magic repertoire, this eBook is a must-have.
With 45 pages of detailed instructions and insights, The Twelve Card Problem offers something for every magician. Download your copy today and start amazing your audiences with mind-blowing card divinations!
Powerful mental magic you can perform with a borrowed deck of cards.
The Twelve Card Problem: and Similar Mentally-Selected Card Divinations is an amazing eBook written by Scott Baird (creator of The Hermit magic magazine). It is filled with mental magic with playing cards that is mostly impromptu and can be done with any deck of cards. No expert sleight of hand skills required.
The core idea is that a deck of playing cards is fairly shuffled. You then have a few members of the audience select any 12 cards at random without showing you. Typically, three people will select four cards each.
From their pile, each audience member thinks of one card. The cards are then gathered and shuffled again.
With just one question, you’re able to divine every selection.
And that’s just one of ten different handlings, methods, and variations for this concept featured in The Twelve Card Problem.
This special project was inspired by “Three Hours”, a routine from Mnemonica by Simon Aronson and Ramon Riobóo, as well as a problem posed by Michal Kociolek in More Plots and Methods.
There is something for every type of magician, including “Three Hours or Less”, which is one of the best variations of “Three Hours” ever made.
If you perform mentalism or just want to add some mental magic to your card magic set, you must download a copy of The Twelve Card Problem today.
45 Pages | eBook
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