
Scott Baird - The Twelve Card Problem. (Instant Download)
Description & Effect
Imagine this: a spectator freely shuffles a borrowed deck of cards. Several audience members each select a few cards at random, keeping them hidden. From their small pile, each person merely thinks of one card. The cards are then re-collected and shuffled. With a single, direct question, you, the performer, are able to reveal every single mentally chosen card. This isn't a fantasy; it's the core, breathtaking effect of Scott Baird's 'The Twelve Card Problem.'
Unleash Mind-Blowing Mentalism
Scott Baird, the creative mind behind The Hermit magic magazine, delivers an incredible eBook designed to elevate your mental magic repertoire. 'The Twelve Card Problem' offers a captivating and deeply personal form of card divination that is primarily impromptu. Forget complex setups or years of practice mastering difficult sleights. This powerful mentalism can be performed with any borrowed deck of playing cards, allowing you to focus purely on presentation and connection with your audience. The astonishment comes from the sheer impossibility of what you achieve, not from hidden moves.
A Wealth of Variations and Inspirations
What makes 'The Twelve Card Problem' truly exceptional is its depth. Beyond the core concept, you'll delve into ten distinct handlings, methods, and variations, ensuring there's a perfect approach for every performance style and situation. This isn't just one trick; it's an entire arsenal of mental card magic. Baird draws inspiration from legendary routines like 'Three Hours' by Simon Aronson and Ramon Riobóo from Mnemonica, as well as an intriguing problem posed by Michal Kociolek in More Plots and Methods. Among these, you'll discover 'Three Hours or Less,' hailed as one of the finest variations of the classic 'Three Hours' ever developed. Whether you're a dedicated mentalist or a card magician looking to infuse your set with profound psychological illusions, this eBook provides invaluable material.
Your Path to Masterful Deception
Spanning 45 pages, this comprehensive eBook equips you with everything needed to perform these incredible feats. 'The Twelve Card Problem' is more than just a collection of tricks; it's a deep dive into principles that empower you to divine the impossible. If you’re ready to add some truly astonishing and practically impromptu mental magic to your performances, download your copy today and start astounding audiences with your ability to read minds through a deck of cards.
Original Specs
Powerful mental magic you can perform with a borrowed deck of cards.
The Twelve Card Problem: and Similar Mentally-Selected Card Divinations is an amazing eBook written by Scott Baird (creator of The Hermit magic magazine). It is filled with mental magic with playing cards that is mostly impromptu and can be done with any deck of cards. No expert sleight of hand skills required.
The core idea is that a deck of playing cards is fairly shuffled. You then have a few members of the audience select any 12 cards at random without showing you. Typically, three people will select four cards each.
From their pile, each audience member thinks of one card. The cards are then gathered and shuffled again.
With just one question, you’re able to divine every selection.
And that’s just one of ten different handlings, methods, and variations for this concept featured in The Twelve Card Problem.
This special project was inspired by “Three Hours”, a routine from Mnemonica by Simon Aronson and Ramon Riobóo, as well as a problem posed by Michal Kociolek in More Plots and Methods.
There is something for every type of magician, including “Three Hours or Less”, which is one of the best variations of “Three Hours” ever made.
If you perform mentalism or just want to add some mental magic to your card magic set, you must download a copy of The Twelve Card Problem today.
45 Pages | eBook













