[Magic Video] Bill Cushman – Mirabill
5 $
Prepare to be amazed! Bill Cushman’s Mirabill elevates card magic to new heights! A mind-blowing self-working effect, now simplified for *your* wondrous performance. Get ready to predict the impossible!
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Prepare to be amazed! Bill Cushman’s Mirabill elevates card magic to new heights! A mind-blowing self-working effect, now simplified for *your* wondrous performance. Get ready to predict the impossible!
Product information
Bill Cushman – Mirabill: The Ultimate Card Prediction Experience
Step into the world of Bill Cushman’s Mirabill, a modernized version of Stuart James’ Miraskill, tailored for the 21st century. This captivating card game is designed to amaze and entertain, offering a seamless blend of mystery and simplicity. Here’s what makes Mirabill a must-have for any magic enthusiast:
How It Works
Begin by making a prediction. Invite your guest to play a game, asking them to choose between red or black. If they choose black, the magic begins. Using just the twos through nines from any deck, the guest shuffles the cards thoroughly. You can stay on the other side of the room, never needing to touch the cards. The guest then turns over the top two cards:
- Both black: They place them in front of themselves.
- Both red: They place them in front of you.
- One of each color: They are discarded.
The guest continues this process until all cards are dealt. They then count up both their and your cards and read your prediction. Miraculously, it’s completely accurate, stating not only who will win but by exactly how many cards.
Enhanced Features
- Self-Working Magic: No sleights, palming, or extra props required. Mirabill is entirely impromptu and can be performed with any borrowed deck.
- Streamlined Play: The effect has been simplified, making it quicker and more impactful than the original.
- The Twist: Teach your guests a unique variation that pits two players against each other, adding a new dimension to the game while retaining all the advantages of Mirabill.
Mirabill is one of magic’s greatest “self-working” effects, optimized for modern performers. It’s not just a trick; it’s an experience that will leave your guests smiling and in awe.
PDF
EFFECT:
This is Stuart James’ Miraskill, amped up for the 21st Century! Like
the original, you begin by making a prediction.
You explain to your guest that you will be playing a game and ask
whether they would like to be red or black. Let’s say they choose to be black.
The twos through nines from any deck are used. The guest shuffles
them thoroughly. You can be on the other side of the room during the process and need never come near the cards during the entire effect. Think about that for a moment.
The guest turns over the top two cards. If they are both black, they
place them in front of themselves. If they are both red, they place them in front of you. If there is one of each color, they are discarded.
The guest continues in this fashion and when done, counts up both his
and your cards and reads your prediction. It is completely accurate and
seemingly impossible, stating not only who will win but by exactly how many cards.
You write a second prediction. The guest reassembles the deck and
shuffles it again. He can choose to be the same color or switch.
The guest plays out another round. He counts the cards. He reads your
prediction. Not only is it accurate and even more impossible seeming, it makes him smile and feel good. What more can you ask for?
One of the magicdom’s greatest “self-working” effects has been
simplified to the point where it really is self-working! The “little somethings” that had to be done at two points in the original handling have been eliminated. There is no palming, no extra props, no sleights whatsoever and Mirabill is totally impromptu and can be done with any borrowed deck. The entire effect takes place in your guest’s hands and has been streamlined so it plays more quickly and with even more punch than the original!
In addition The Twist is taught, pitting two guests against one another
in a unique way that changes the appearance of the game while maintaining all of the advantages of Mirabill.
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If there is no download file available, please allow 1-2 days* for processing (as we have a large number of files, it may take time to locate them).
Order Changes
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Contact us for return instructions:
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Once the Fulfillment Center has received and confirmed your return (usually within 72 hours of receipt), you will receive an email confirming that your return is complete. If a refund is applicable, it will be processed within 7 days. Please note that, depending on your bank, it may take an additional 3-5 business days for the credit to appear in your account.
Have any questions?
The Magicteachingcenter team is happy to assist you!
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